
These rough draft caves are generic nexium tablets entirely procedurally generated using a customized Perlin noise algorithm.
So I’ve been generic nexium tablets working off and on the past few days with this game idea I’ve had generic nexium tablets for over a year now. It features you as a space alien that generic nexium tablets crashes his ship on a desolate planet and must explore underground to generic nexium tablets find the materials and supplies needed to get your ship back up and generic nexium tablets running again. Then it’s off to the next planet.
My first task was to generic nexium tablets get some procedurally generated caves on the screen and I’m happy to generic nexium tablets say, after a couple of days worth of learning Java and generic nexium tablets writing my own Perlin Noise class I’ve got some pleasing results.
Big thanks goes out to generic nexium tablets Herman Tulleken over at devmag.org.za for this excellent tutorial in particular. His great explanation helped turn Perlin’s original and generic nexium tablets very difficult to read algorithm into something approachable to a practical newb like me. Once I have generic nexium tablets my custom Perlin noise class fine tuned and cleaned up I’ll try to post it here for anyone who may find a use for it.
Next step: I’ll either create several layers of cave depth behind the generic nexium tablets initial generated terrain for a nice pseudo 3D effect, or I’ll pursue creating mountains on the generic nexium tablets surface and lava at the core of the planet. The fun’s already starting!
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